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Mark Cuban: The end of an era - The Desktop PC



The end of an era - The Desktop PC

The desktop is boring.

All the fun is happening with portable devices. Phones, Ipods, gaming consoles, PDAs, digital cameras, even hard drives and flash drives. All the good stuff is coming in small packages.

Remember the frustration of shopping for a PC in the 90s. Every couple months the PC would have something new and cool in it, and the price would drop. It was tough to know what to buy and whether you should do it now or wait.

That’s exactly what is happening in the portable.mobile device market. My Ipod, My Sidekick, my hard drives,my PSP, my Xbox even my laptop all have overlapping features. Each is getting closer to each other in feature set every day.

Which means that the war for my pocket is on. Which is going to allow me to only fill one pocket rather than the 2, or 1 plus beltclip that I’m filling now.

It’s a fun time for portable.mobile devices. It’s the 80s and 90s for desktops all over again. Every time I go into CompUSA or Best Buy to see what new stuff is on the shelves that I can play with, every phone has a new feature. Every hard drive is smaller, cheaper, faster. Every PDA has new features and software.

The implications of this transition are huge. Particularly for the retail world. Right now most new technology is sold in big stores. Lots of room for monitors. Lots of room for desktops. But those are the stagnant products.

All the good stuff is small. All the traffic generators are small. Which means that we could see big changes in how retail stores are merchandised and in the size of future retail stores.

It won’t take much square footage to show every possible cellphone, PDA, console, portable hard drive and attachable device. About the only ”big” product that will need to be there are HDTVs.

We are entering a golden age of features in portable devices that will far exceed the fun we had with desktop PCs. The quick rate of change in these products and how they are sold, will completely alter both how the products are sold, and how we expect to buy them.

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