Site Network: Home |

Virtual world fits on a smartphone

It will soon be possible to inhabit a virtual world, even while out and about in the real one.

US computer game company Artificial Life has announced that it will launch a massively multiplayer online role-playing game (MMORPG) for third generation (3G) phones before the end of 2005.

Currently untitled, the game will let players assume a virtual persona and travel through a futuristic cityscape, the company says. They will be able to chat and interact with computer-controlled characters as well as other human players and tackle puzzles that can be solved more easily through cooperation.

PC multiplayer games are already extremely popular and games like EverQuest, World of Warcraft and Star Wars Galaxies can have tens of thousands of players logged in at any one time. Enthusiasts will often spend hundreds of hours immersed in these complex virtual communities, customising their characters and building up relationships with other players.

Hybrid reality

The rampant success of MMORPGs has already spawned pared-down versions for conventional cellphones. Danish company Watagame, for example, offers a popular game for standard cellphones called Era of Eidolon.

CEO of Watagame, Henrick Riis, says the more powerful 3G phones and related networks - which can transfer data at hundreds rather than tens of kilobytes per second - will allow the emergence of increasingly complex multiplayer games.

He expects future mobile MMORPGs to incorporate location-based phone technology and to blend real video footage with computer graphics as handsets get more powerful.

"There will be a hybrid between reality and the real world," Riis told New Scientist. "You could do some really cute stuff using augmented reality."

Dating tool

Such a futuristic mobile game was recently developed by researchers at the University of Singapore. They built a version of the classic arcade game Pac-Man with 3D graphics superimposed over real city streets.

In the meantime, Artificial Life hopes its mobile multiplayer game will provide a popular way of meeting new people and even perhaps a novel dating tool.

"The future for mobile entertainment and games lies in this kind of sophisticated, massive multi-player games," says CEO of Artificial Life, Eberhard Schoenebur. "This is what the 3G mobile carriers need to attract customers."

The game will run on 3G phones equipped with the Java J2ME software engine. It will use a core software engine developed by Artificial Life called the Distributed Smart Engine Mobile Platform.


Post a Comment

This website does not recommend the purchase or sale of any stocks, options, bonds or any investment of any kind. This website does not provide investment advice. Disclaimer and Notices: Disclaimer: This website may contain "forward-looking" information including statements concerning the company's outlook for the future, as well as other statements of beliefs, future plans and strategies or anticipated events, and similar expressions concerning matters that are not historical facts. The forward-looking information and statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed in, or implied by, the statements. The information on this website includes forward looking statements, including statements regarding projections of future operations, product applications, development and production, future benefits of contractual arrangements, growth in demand, as well as statements containing words like believe, estimate, expect, anticipate, target, plan, will, could, would, and other similar expressions. These statements are not guarantees of future performance. Actual results could differ materially from the results implied or expressed in the forward looking statement. Additional information concerning factors that could cause actual results to differ materially from those in the forward looking statements are included in MVIS most recent Annual Report on Form 10-K filed with the Securities and Exchange Commission under the heading 'Risk factors related to the company's business,' and our other reports filed with the Comission from time to time. Except as expressly required by Federal securities laws, MVIS Blog undertakes no obligation to publicly update or revise any forward looking statements, whether as a result of new information, future events, changes in circumstances, or other reasons. Legal Notice: Although considerable care has been taken in preparing and maintaining the information and material contained on this website, MVIS Blog makes no representation nor gives any warranty as to the currency, completeness, accuracy or correctness of any of the elements contained herein. Facts and information contained in the website are believed to be accurate at the time of posting. However, information may be superseded by subsequent disclosure, and changes may be made at any time without prior notice. MVIS Blog shall not be responsible for, or liable in respect of, any damage, direct or indirect, or of any nature whatsoever, resulting from the use of the information contained herein. While the information contained herein has been obtained from sources believed to be reliable, its accuracy and completeness cannot be guaranteed. MVIS Blog has not independently verified the facts, assumptions, and estimates contained on this website. Accordingly, no representation or warranty, express or implied, is made as to, and no reliance should be placed on the fairness, accuracy, or completeness of the information and opinions contained on this website. Consequently, MVIS Blog assumes no liability for the accompanying information, which is being provided to you solely for evaluation and general information. This website does not contain inside information, proprietary or confidential information learned or disclosed as part of employment relationships or under nondisclosure agreements or otherwise.