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Shigeru Miyamoto is best known as the creator of Super Mario Bros. and The Legend of Zelda.
E3 2005: Shigeru Miyamoto Interview
IGNcube: Speaking about Revolution, we have many questions. At a trade show like E3, it seems that perception is so important. You say that it's not the time to reveal Revolution in full. But with major showings from Microsoft's and Sony's next-generation consoles, do you feel that it hurts Nintendo to remain quiet? That people may incorrectly assume that Nintendo is quiet because it isn't prepared to compete with or lags behind its competition?
Shigeru Miyamoto: You know, I didn't get a chance to see the Sony and Microsoft presentations for myself, but from what I've heard from people it sounds like they are going to be using cutting-edge technology, as are we. However, the way that they are planning on implementing that technology is obviously very different from the route that we're going to be taking. On the business side of things I see where we're going and I see where they're going and I'm not worried at all. I don't think it's going to influence us at all. We're good to go.
We're kind of in a strange period where power is the crux of whether or not something is going to be successful. So again, that seems a little bit odd. If we rely solely on power of console to dictate to where we're going with games, I think that tends to suppress the creativity of designers. They tend to rely solely on what the technology allows them to do instead of thinking of new and creative ideas.
The way we are approaching the development of Revolution is we pose the questions to ourselves: why is the home console necessary? What functions in a home console would make everyone in the family say, "Yeah, we need that and want that." We pose those questions and the answers to those questions are what's guiding our development.
IGNcube: We're all assuming that the revolutionary aspect of Revolution is the controller. Do you know what the Revolution is yet or are you still trying to figure that out?
Shigeru Miyamoto: [Laughs] You're doubting me, aren't you? I can see that you're over there mistrusting my word. I understand. [Laughs]
Of course. It's set in stone. It has been determined. I'd love to show it to you. I'd love to be able to show you the features of the Revolution controller and tell you about them. However, unfortunately if we do that too early those ideas would be stolen. We know that from past history. Analog stick. Boom - gone. Rumble Pak. We bring it out and everybody has to have rumble. We got the wireless out first and now there's wireless everywhere. So we have to keep it under wraps.
IGNcube: You don't have to speak specifically on the title or titles, but is there a game for Revolution that validates to you the path you seem to be taking with the console?
Shigeru Miyamoto: In the development of the Revolution, I can't really elaborate on anything that explains why this is the specific path for us. We know this is the path for us. I just can't give you specific details that maybe reaffirms for you that we feel comfortable. What thing I can say is that Sony and Microsoft are going down the same road. They have chosen their path and they're sticking to it. They're going down that road together. We have chosen the road less traveled and we're happy with that. We do think that is a good thing.
IGNcube: Do you think Revolution will alienate gamers?
Shigeru Miyamoto: No, I don't think we're going to alienate gamers at all. I think if you look at the stuff we have on Nintendo DS, which is really different from anything else out there, people are playing that and really enjoying it. There is going to be software for Revolution that you will not be able to play or experience anywhere else, on any other console, and I think people will find it enjoyable.
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Comments
Do you know something, or are you just speculating?
ReplyDeletejust following up with the official word from Nintendo after the 'Nintendo ON' frenzy of the last few days.
ReplyDelete